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//
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class DamTypeNinjatoBleed extends DamTypeMeleeBleedOut;

static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)
{
	ServerStStats(KFStatsAndAchievements).AddSilentDamage(Amount);
}

defaultproperties
{
     WeaponClass=Class'Ninjato'
     PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
     VehicleDamageScaling=0.500000
}
